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Capturing the Game World: Ways of Looking & Ways of Playing. Virtual Cameras and Photogrammetry

Capturing the Game World

The series offers insightful talks about the practice, aesthetics, and the history of in-game photography as well as hands-on workshops to explore photography in games and in-game photographical techniques.

Workshop

- The participants of this hands-on workshop will be taken to the worlds of VRChat to explore the application of 3D tools and game engines for use in creative and artistic works.

- Hop between virtual worlds and create your own in-game photos, bring the real-world into the virtual with 3D scanning, and create new landscapes and environments out of pre-made and scanned 3d objects.

- The workshop is open to everyone interested in the intersection of games, photography and 3D art, no previous experience required. If possible, bring a Windows Laptop, otherwise there will also be laptops provided. The workshop will be streamed online via Twitch and on co-digital.org and you can also join "hands-on" through VRChat from home.

This is the second workshop of the series “Capturing the (Game) World” about In-Game Photography, a collaboration of C/O Berlin, DIGAREC, and ZeM.

Anmeldung

Ja

Veranstaltungsart

Workshop

Sachgebiet

Philosophische Fakultät

Universitäts-/ Fachbereich

Philosophische Fakultät

Termin

Beginn
27.10.2022, 18:00 Uhr
Ende
27.10.2022, 21:00 Uhr

Veranstalter

DIGAREC - Digital Games Research Center

Ort

C/O Berlin Education Unit
Hardenbergstraße 19
10623 Berlin

Kontakt

Sebastian Möring
Am Neuen Palais 10
14469 Potsdam

Telefon: 0331-977 1476