Capturing the Game World: Ways of Looking & Ways of Playing. Virtual Cameras and Photogrammetry
Capturing the Game World
The series offers insightful talks about the practice, aesthetics, and the history of in-game photography as well as hands-on workshops to explore photography in games and in-game photographical techniques.
Workshop
- The participants of this hands-on workshop will be taken to the worlds of VRChat to explore the application of 3D tools and game engines for use in creative and artistic works.
- Hop between virtual worlds and create your own in-game photos, bring the real-world into the virtual with 3D scanning, and create new landscapes and environments out of pre-made and scanned 3d objects.
- The workshop is open to everyone interested in the intersection of games, photography and 3D art, no previous experience required. If possible, bring a Windows Laptop, otherwise there will also be laptops provided. The workshop will be streamed online via Twitch and on co-digital.org and you can also join "hands-on" through VRChat from home.
This is the second workshop of the series “Capturing the (Game) World” about In-Game Photography, a collaboration of C/O Berlin, DIGAREC, and ZeM.
Anmeldung
Veranstaltungsart
Sachgebiet
Universitäts-/ Fachbereich
Veranstalter
Ort
Hardenbergstraße 19
10623 Berlin
Kontakt
Am Neuen Palais 10
14469 Potsdam