Abschlussarbeiten
Bachelor- und Masterstudierende der Wirtschaftsinformatik an der WiSo-Fakultät der Universität Potsdam können auf Anfrage hin ihre Abschlussarbeit unter Betreuung des Lehrstuhls schreiben. Der Ablauf hierfür sieht folgendermaßen aus:
- Überlegen Sie sich ein Thema, das zum Forschungsbereich des Lehrstuhls passt, oder wählen Sie eines der ausgeschriebenen Themen.
- Greifen Sie auf den Moodlekurs zu, der weitere Informationen über den Ablauf bezüglich Abschlussarbeiten enthält: Moodle-Kurs
- Füllen Sie das folgende Formular zur Anfrage einer Abschluss aus: Anfrageformular
- Nach der Bearbeitung Ihrer Anfrage melden wir uns bei Ihnen zurück, um ein Erstgespräch mit Ihnen zu vereinbaren. In diesem Gespräch wird die Abschlussarbeit besprochen und Sie werden gebeten, ein 2-3 seitiges Exposé zu verfassen. Dieses sollte folgende Teile enthalten: Relevanz der Frage, Stand der Literatur & Theoriefundierung, Forschungsfragen, Methoden und erwartete Ergebnisse.
Offene Themen für Abschlussarbeiten
AI Companionship (Master)
AI companions, generative conversational chatbots, avatars, and related systems designed or used to simulate human-like relationships, are increasingly adopted as emotional support tools, wellness coaches, study partners, language tutors, customer engagement agents, therapeutic assistants, and digitally mediated confidants. Examples range from Replika, Character.AI, and Snapchat's My AI to Celebrity AI and platforms like Fanvue. Unlike conventional productivity tools, these systems derive much of their value from sustained interaction, memory, personalisation, and simulated responsiveness over time. Their effects therefore unfold relationally rather than through discrete task outputs, making constructs such as trust, dependency, wellbeing, identity, and power analytically central to their design, use, and governance.
For Information Systems, this development invites engagement with the relational aspects of emerging digital technologies. The outcomes of AI companions are not properties of the technology alone; they are co-produced through interface design, data architectures, platform incentives, governance arrangements, user practices, and broader social contexts. Early evidence is sharply double-edged: these systems may broaden access to personalised support while also enabling surveillance, commodified intimacy, behavioural influence, and new forms of dependency. This thesis can engage any facet of this landscape, individual, organisational, or societal, provided it foregrounds a clear companionship component and makes an IS contribution.
Possible Methodology:
The topic supports a wide range of designs. Candidates are encouraged to propose an approach suited to their research question, for example:
- Netnography / community analysis: Analyse how users discuss these relationships in public online communities (e.g., Reddit, Discord), following established netnographic principles (Kozinets, 2015).
- Scraped / archival data: Systematically collect and analyse publicly available posts, threads, or reviews to trace patterns across many users at scale.
- Semi-structured interviews: Conduct in-depth interviews into the formation, evolution, and impact of these relationships.
- Experience sampling: Capture real-time data on users' experiences and emotional responses during interactions.
Note: These approaches can be combined, and other methodological designs may also be viable.
Possible Research Questions:
Candidates may pursue one or more directions, for example:
- What motivates users to adopt AI companions, and how do these relationships form and evolve over time?
- How do design and personalisation choices (memory, voice, response style, monetisation) shape the nature and value of human–AI companion relationships?
- What forms of trust, dependency, and power asymmetry emerge between users and platform providers?
- How do AI companions affect users' wellbeing, identity, and social connection, positively and negatively?
- How are emotionally sensitive relational data governed, around consent, privacy, and portability?
- How do relational AI systems reshape practices and boundaries in organisational or service contexts (e.g., care, education, customer engagement)?
- What tensions or paradoxes characterise sustained human–AI relationships, and how are they experienced and managed?
Candidate Requirements & Contact:
We invite candidates with an interest in qualitative or mixed-method research and in the design, governance, and use of sociotechnical human–AI systems. Curiosity about digital media, social psychology, human–computer interaction, or digital platforms is welcome. Familiarity with methods such as netnography, interviewing, content analysis, or experience sampling is a plus, but a willingness to learn the appropriate method for the chosen question matters more than prior mastery.
Potential supervisor:
Georg Voronin
Selected References:
- Ciriello, R., Chen, A. Y., Rubinsztein, Z., Vaast, E., & Hannon, O. (2025). AI, all too human AI: Navigating the companionship/alienation dialectic. Proceedings of the European Conference on Information Systems.
- Fröbel, L., & Kenning, P. (2025). What motivates people to prefer and love chatbots? An empirical investigation based on self-determination theory. Proceedings of the Hawaii International Conference on System Sciences.
- Giles, D. C. (2002). Parasocial interaction: A review of the literature and a model for future research. Media Psychology, 4(3), 279–305.
- Hoffner, C. A., & Bond, B. J. (2022). Parasocial relationships, social media, & well-being. Current Opinion in Psychology, 45, 101306.
- Horton, D., & Wohl, R. R. (1956). Mass communication and para-social interaction: Observations on intimacy at a distance. Psychiatry, 19(3), 215–229.
- Hu, D., Lan, Y., Yan, H., & Chen, C. W. (2025). What makes you attached to social companion AI? A two-stage exploratory mixed-method study. International Journal of Information Management, 83, 102890.
- Kozinets, R. V. (2015). Netnography: Redefined. Sage.
- Song, X., Xu, B., & Zhao, Z. (2022). Can people experience romantic love for artificial intelligence? An empirical study of intelligent assistants. Information & Management, 59(2), 103595.
AI-Generated Content in Product Marketing (Master)
Businesses increasingly use generative AI to create the imagery and content through which they present their products, from the glossy dish photo at a food stand or on a delivery-app menu, to product shots in e-commerce listings, social ads, and storefront displays. What was once the domain of professional photography and design studios is now available to any vendor through a text prompt. This democratises high-quality product presentation, but it also loosens the link between how a product is depicted and how it actually is: the burger in the image may never have existed, the fabric may drape differently, the colour may not match. As synthetic product content becomes routine, questions of authenticity, disclosure, deception, and trust move to the centre.
For Information Systems, this is a sociotechnical phenomenon rather than a purely creative or legal one. AI-generated product representations sit at the intersection of platform tooling, vendor practices, disclosure design, consumer perception, and marketplace governance. Their effects are co-produced: the same capability can help a small vendor compete or mislead a consumer, depending on how the tool, the platform, and the disclosure environment are configured. This makes them a fitting object for IS research into digital trust, information quality, synthetic media, and platform governance.
This thesis can engage any facet of this landscape, the vendor/adoption side, the consumer/trust side, or the platform/governance side, provided it makes a clear IS contribution.
Possible Methodology:
The topic supports a wide range of designs. Candidates are encouraged to propose an approach suited to their research question, for example:
- Experiments / vignette studies: Test how disclosure, perceived authenticity, or image type affect trust, purchase intent, and post-purchase satisfaction.
- Netnography / community analysis: Analyse how vendors and consumers discuss AI-generated product content in public communities and review spaces (Kozinets, 2015).
- Scraped / archival data: Systematically collect listings, menu images, ads, or reviews to trace how synthetic content is used and disclosed across a marketplace at scale.
- Semi-structured interviews: With vendors (why and how they adopt these tools) or consumers (how they interpret and react to synthetic product content).
Note: These approaches can be combined, and other methodological designs may also be viable.
Possible Research Questions:
Candidates may pursue one or more directions, for example:
- How do vendors—especially small businesses—adopt and use generative AI for product representation, and what shapes these practices?
- How does AI-generated (vs. authentic) product content affect consumer trust, purchase intent, and post-purchase satisfaction?
- When and how does disclosure ("this image is AI-generated") change consumer perception and behaviour?
- How do consumers detect, interpret, or rationalise a gap between a product's AI-generated depiction and its actual form?
- How do platforms and marketplaces govern synthetic product content—through policy, labelling, or design—and with what effects on vendors and consumers?
- What are the trust and reputational dynamics when synthetic product representations become the marketplace norm rather than the exception?
Candidate Requirements & Contact:
We invite candidates with an interest in quantitative, qualitative, or mixed-method research and in digital trust, marketing, human–computer interaction, or platform governance. Familiarity with methods such as experiments, netnography, content analysis, or interviewing is a plus, but a willingness to learn the appropriate method for the chosen question matters more than prior mastery.
Potential supervisor:
Georg Voronin
Selected References:
- Campbell, C. L., Plangger, K., Sands, S., & Kietzmann, J. (2022). Preparing for an era of deepfakes and AI-generated ads: A framework for understanding responses to manipulated advertising. Journal of Advertising, 51(1), 22–38.
- Kietzmann, J., Lee, L. W., McCarthy, I. P., & Kietzmann, T. C. (2020). Deepfakes: Trick or treat? Business Horizons, 63(2), 135–146.
- Kim, B. K., Choi, J., & Wakslak, C. J. (2019). The image realism effect: The effect of unrealistic product images in advertising. Journal of Advertising, 48(3), 251–270.
- Kozinets, R. V. (2015). Netnography: Redefined. Sage.
- Mavlanova, T., Benbunan-Fich, R., & Koufaris, M. (2012). Signaling theory and information asymmetry in online commerce. Information & Management, 49(7–8), 240–247.
- Ohanian, R. (1990). Construction and validation of a scale to measure celebrity endorsers' perceived expertise, trustworthiness, and attractiveness. Journal of Advertising, 19(3), 39–52.
- Pavlou, P. A., Liang, H., & Xue, Y. (2007). Understanding and mitigating uncertainty in online exchange relationships: A principal–agent perspective. MIS Quarterly, 31(1), 105–136.
The Emotional Divide: Affective Polarization Across different Social Media Platforms (Master)
Description
Affective polarization is defined as a growing emotional division between groups and has emerged as a defining challenge of the digital age. Social media platforms, such as TikTok, Reddit, YouTube, X or Bluesky , facilitate rapid information diffusion and enables users to form and reinforce emotion-driven communities. Due to the platform infrastructures and narratives and connected emotions propagate differently across platform ecosystems, creating reinforcement of affective issues within a digital social sphere.
This thesis explores a cross channel analysis to understand how affective polarization manifests, evolves, and diffuses across distinct social media environments. Drawing on existing theories of networked communication and platform-mediated discourse, it examines how content characteristics (AI generated and human generated), audiences or algorithmic factors shape the emotional gap between opposing groups. By integrating data from multiple platforms, the qualitative or quantitave analysis seeks to uncover how cross-channel dynamics intensify affective divides and discovers potential pathways for mitigation of negative effects.
Requirements
You should be interested in cognitive emotion science and how support social cohesion to connect the phenomenon of affective polarization with the information systems research.
Potential supervisor:
Vivian Mantz
References
Bakker, B. N., & Lelkes, Y. (2024). Putting the affect into affective polarisation. Cognition and Emotion, 38(4), 418–436.
Boxell, L., Gentzkow, M., & Shapiro, J. M. (2024). Cross-country trends in affective polarization. The Review of Economics and Statistics, 106(2), 557–565. doi.org/10.1162/rest_a_01160
Iyengar, S., Sood, G., & Lelkes, Y. (2012). Affect, not ideology: A social identity perspective on polarization. Public Opinion Quarterly, 76(3), 405–431. doi.org/10.1093/poq/nfs038
Iyengar, S., Lelkes, Y., Levendusky, M., Malhotra, N., & Westwood, S. J. (2019). The origins and consequences of affective polarization in the United States. Annual Review of Political Science, 22(1), 129-146. https://doi.org/10.1146/annurev-polisci-051117-073034
Piccardi T., Saveski M., Jia C., Hancock J., Tsai J., & Bernstein M. (2024). Social media algorithms can shape affective polarization via exposure to antidemocratic attitudes and partisan animosity. Computers and Society.
Stieglitz, S., & Dang-Xuan, L. (2013). Emotions and information diffusion in social media—Sentiment of microblogs and sharing behavior. Journal of Management Information Systems, 29(4), 217–248. doi.org/10.2753/MIS0742-1222290408
Torcal, M., & Harteveld, E. (Eds.). (2023). Handbook of affective polarization. Edward Elgar Open Access (CC-BY-NC-ND license).
The Hidden Cost of AI: The Impact of Non-Causal Relationships (Master)
Description:
In recent years, the widespread adoption of machine learning (ML) and artificial intelligence (AI) technologies has revolutionized various industries, from business to healthcare. However, a critical limitation inherent in many AI models is their reliance on associative relationships rather than causal ones (Pearl 2018). This raises concerns regarding the potential for these models to make misjudgments and yield unintended consequences, particularly in scenarios where causal understanding is important.
This thesis seeks to explore the hidden costs of AI by investigating the implications of relying on associative relationships in AI models. Some even propose, that AI is not able to learn anything at all (Bishop 2021). The central hypothesis is that the failure to uncover causal relationships may lead to inefficient decisions and negative outcomes, posing risks for businesses or social applications such as digital health.
The study will evaluate these hidden costs by replicating previous machine learning applications and reevaluating them using causal models, investigating an economic or societal impact of using AI.
By highlighting the importance of causal inference in AI models, this thesis aims to motivate the development of more “causable” (Chou et al. 2022) AI systems, thereby ensuring their effective deployment.
Requirements:
For this thesis you should be interested in (critical) perspectives on artificial intelligence and have previous experiences in data science projects.
Potential supervisor:
Kai Schewina
References
Bishop, J. M. (2021). Artificial intelligence is stupid and causal reasoning will not fix it. Frontiers in Psychology, 11, 2603.
Chou, Y. L., Moreira, C., Bruza, P., Ouyang, C., & Jorge, J. (2022). Counterfactuals and causability in explainable artificial intelligence: Theory, algorithms, and applications. Information Fusion, 81, 59-83.
Pearl, J. (2018). Theoretical impediments to machine learning with seven sparks from the causal revolution. arXiv preprint arXiv:1801.04016.
Delegation to Generative AI in Public Administration: Impacts on Trust, Digital Sovereignty, and Bias
Description
The rapid spread of Generative Artificial Intelligence (GenAI) technologies, such as large language models and conversational agents, transforms how public administrations work and how citizens interact with the state and its authorities (Yun et al., 2024). New technologies such as GenAI do not only promise efficiency gains and cost reductions, they also change these interactions (Lindgren et al., 2019). Tools like GenAI-based chatbots or decision-support systems are increasingly used to answer citizen inquiries, process support cases, and to perform predictive tasks such as in policing. At the same time, delegating tasks to GenAI systems raises concerns about transparency, accountability, digital sovereignty, and algorithmic bias. In this context, public administrations become part of an AI delegation ecosystem in which authorities, citizens, and companies delegate tasks to agentic IS artifacts while also shaping these technologies through data provision, procurement, and design choices (Baird & Maruping 2021). One possible angle for this thesis could be to investigate which factors influence the adoption and enactment of GenAI in public organizations, and how this affects citizen trust, perceived legitimacy, and digital sovereignty, drawing on the IS delegation framework for agentic IS artifacts (Baird & Maruping, 2021).
The thesis may take one of the following perspectives (or even take another perspective of your choice, interest and access):
Interaction perspective: How does delegation to GenAI influence how public organizations interact with citizens, and how does this reshape these interactions?
Outcome perspective: How does the delegation of communication or decision-support tasks to GenAI systems in public administration influence digital sovereignty, trust, and algorithmic bias?
Depending on your interests, the thesis can focus on a specific domain (health, tax, …) or a specific level of government (e.g., municipal, state, or federal agencies). Methodologically, the thesis can apply a structured literature review (Bachelor theses only), surveys of citizens interacting with GenAI-based public service tools, interviews with public administration employees, or design-science approaches prototyping and evaluating a GenAI-based assistant.
Requirements & Contact
Interest and previous experiences with the research topic as well as familiarity with any appropriate methods and context are beneficial but not mandatory.
Potential supervisor:
Kai Schewina
References
Baird, A., & Maruping, L. M. (2021). The next generation of research on IS use: A theoretical framework of delegation to and from agentic IS artifacts. MIS Quarterly, 45(1), 315–341.
Kuss, P., & Meske, C. (2025). From entity to relation? Agency in the era of artificial intelligence. Communications of the Association for Information Systems, forthcoming.
Lindgren, I., Madsen, C. Ø., Hofmann, S., & Melin, U. (2019). Close encounters of the digital kind: A research agenda for the digitalization of public services. Government Information Quarterly, 36(3), 427–436.
Yun, L., Yun, S., & Xue, H. (2024). Improving citizen-government interactions with generative artificial intelligence: Novel human–computer interaction strategies for policy understanding through large language models. PLOS One, 19(12), e0311410.
Creating with Generative AI: Creative Practices and Professional Identity
Description
Generative artificial intelligence is increasingly becoming part of creative knowledge work. Professionals in fields such as game development, graphic design, writing, music, film, advertising, architecture, and software development use generative AI to create ideas, images, texts, sounds, code, and prototypes. These technologies can support experimentation and make creative production more efficient. At the same time, they may challenge established understandings of creativity, expertise, authorship, and professional responsibility.
This thesis investigates how creative professionals integrate generative AI into their work practices and how they assess its implications for their professional identity and status. Rather than treating creative outcomes as either human-made or AI-generated, the study considers creativity as emerging through different configurations of human and technological contributions. It examines where generative AI enters the creative process, which activities remain under human control, and how professionals evaluate the creative value of AI-assisted work.
Particular attention will be given to whether professionals experience generative AI as an instrument of augmentation, a source of creative inspiration, or a potential substitute for human expertise. The study may also explore how AI use affects perceptions of authorship, authenticity, responsibility, professional recognition, and meaningful work. Through interviews with creative professionals, the thesis seeks to develop a differentiated understanding of how generative AI changes both creative practices and how professionals perceive the value of their own contribution.
The study will use a qualitative research design based on semi-structured interviews. Students may focus on one professional field, such as game development, graphic design, film making or other professionals in creative industries. The interviews will be transcribed and analysed through qualitative content analysis, thematic analysis, or a comparable interpretive method.
Requirements
You should be interested in generative AI, creative work, professional identity, and qualitative research.
Students are expected to:
- Independently identify and recruit suitable creative professionals as interview participants.
- Conduct, record, and transcribe semi-structured interviews.
- Follow relevant research-ethics and data-protection requirements.
- Systematically code and interpret qualitative interview material.
- Be willing to contact professionals through personal networks, professional associations, online communities, social media, or creative-industry organisations.
Previous experience with qualitative interviews or qualitative analysis software is helpful but not required.
Potential supervisor:
Kevin Kintzel
References
Bankins, S., & Formosa, P. (2023). The ethical implications of artificial intelligence (AI) for meaningful work. Journal of Business Ethics, 185(4), 725–740. https://doi.org/10.1007/s10551-023-05339-7
Benbya, H., Strich, F., & Tamm, T. (2024). Navigating generative artificial intelligence promises and perils for knowledge and creative work. Journal of the Association for Information Systems, 25(1), 23–36. https://doi.org/10.17705/1jais.00861
Boussioux, L., Lane, J. N., Zhang, M., Jacimovic, V., & Lakhani, K. R. (2024). The crowdless future? Generative AI and creative problem-solving. Organization Science, 35(5), 1589–1607. https://doi.org/10.1287/orsc.2023.18430
Doshi, A. R., & Hauser, O. P. (2024). Generative AI enhances individual creativity but reduces the collective diversity of novel content. Science Advances, 10(28), eadn5290. https://doi.org/10.1126/sciadv.adn5290
Hou, J., Wang, L., Wang, G., Wang, H. J., & Yang, S. (2025). The double-edged roles of generative AI in the creative process: Experiments on design work. Information Systems Research. Advance online publication. https://doi.org/10.1287/isre.2024.0937
Kintzel, K., Clausen, S., & Stieglitz, S. (2026). Knowledge work augmentation with AI: A taxonomy of AI-based technology characteristics and their implications for meaningful work. Behaviour & Information Technology. Advance online publication. https://doi.org/10.1080/0144929X.2026.2679599
Schirrmeister, T., Kintzel, K., & Clausen, S. (2026). A theoretical framework of the structure of augmented creativity. Information Systems Frontiers. Advance online publication. https://doi.org/10.1007/s10796-026-10745-z
Generative-AI Disclosure Across Digital Creative Platforms
Description
Generative AI is increasingly used to produce game assets, dialogue, software code, music, promotional material, and interactive content. In response, digital distribution platforms have introduced different rules and technical mechanisms for disclosing AI-generated content. Steam collects free-text descriptions of AI use and differentiates between content generated during development and content generated while a game is running. itch.io provides disclosure classifications and tags for AI-generated graphics, sound, text, dialogue, and code. Roblox similarly requires disclosures for certain forms of interactive generative AI. However, these platforms differ in what must be disclosed and how disclosures are displayed. and which information is accessible for quantitative analysis.
This thesis investigates the prevalence, characteristics, and potential consequences of generative-AI disclosure on digital creative platforms. The project can build on an existing Steam dataset containing game characteristics, AI disclosure statements, prices, release information, genres, developers, publishers, and user-review information. Depending on technical feasibility and data availability, students may collect additional data from platforms such as itch.io or Roblox.
The study may examine how developers disclose generative-AI use, which types of content and development activities are most associated with AI, and whether disclosure practices differ between platforms, genres, release periods, or developer types. Free-text statements could also be classified using dictionaries, supervised machine learning, topic modelling, embeddings, or large language models, combined with manual validation. A further direction would be to investigate whether AI disclosures are associated with observable market or audience outcomes, such as prices, review scores, review sentiment, popularity, engagement, or release strategies.
The study will use a quantitative research design.
Requirements
You should be interested in generative AI, digital platforms, computational social science, and quantitative research.
Students are expected to:
- Work independently with a large and potentially imperfect platform dataset.
- Clean, document, merge, and validate data from different sources.
- Use R, Python, or comparable quantitative-analysis software.
- Independently examine the feasibility of collecting data from additional platforms.
- Observe platform terms, API conditions, data-protection requirements, and responsible web-data-collection practices.
For a cross-platform thesis, students should be prepared to independently develop or adapt data-collection procedures.
Potential supervisor:
Kevin Kintzel
References
Feuerriegel, S., Hartmann, J., Janiesch, C., & Zschech, P. (2024). Generative AI. Business & Information Systems Engineering, 66(1), 111–126. https://doi.org/10.1007/s12599-023-00834-7
Formosa, P., Bankins, S., Matulionyte, R., & Ghasemi, O. (2025). Can ChatGPT be an author? Generative AI creative writing assistance and perceptions of authorship, creatorship, responsibility, and disclosure. AI & Society, 40(5), 3405–3417. https://doi.org/10.1007/s00146-024-02081-0
Lim, S., & Schmälzle, R. (2024). The effect of source disclosure on evaluation of AI-generated messages. Computers in Human Behavior: Artificial Humans, 2(1), 100058. https://doi.org/10.1016/j.chbah.2024.100058
Schilke, O., & Reimann, M. (2025). The transparency dilemma: How AI disclosure erodes trust. Organizational Behavior and Human Decision Processes, 188, 104405. https://doi.org/10.1016/j.obhdp.2025.104405
itch.io. (2024). Generative AI disclosure tagging. https://itch.io/t/4309690/generative-ai-disclosure-tagging
Roblox. (2026). Games with generative AI. Roblox Creator Hub. https://create.roblox.com/docs/generative-AI
Valve. (2024, January 10). AI content on Steam. Steamworks Development. https://store.steampowered.com/news/group/4145017/view/3862463747997849618